Synthehol, Star Trek
While it isn't the only fictional drug in the sprawling Star Trek canon—the substance ketracel-white, for instance, winds up playing an important role in Deep Space Nine—synthehol is the franchise's best-known and most ubiquitous intoxicant. Devised as an non-inebriating, non-addictive, hangover-free way to catch a mild buzz in Ten Forward, synthehol is standard issue on Federation starships—although, as a displaced-in-time Scotty shows in The Next Generation episode "Relics," the ass-kicking crew of Captain Kirk's Enterprise would've been none-too-thrilled by this so-called advancement in bacchanalian pleasure.
Soma, Brave New World
In Aldous Huxley's prescient 1932 novel Brave New World, the writer envisioned a scary and accurate future—including a population dumbed down by designer drugs like soma, a psychedelic substance that helped enforce a weird kind of happy-go-lucky, hedonistic dystopia. Huxley had long been fascinated with Eastern culture, and he named the drug after an apocryphal Persian concoction that may or may not have incorporated alcohol, cannabis, and 'shrooms into one mind-expanding brew. But Huxley was far from a "just say no" type: His well-documented experiments with the mystic, enlightening properties of peyote, mescaline, and LSD showed that his beef was with authority and government regulation, not drugs themselves.
Blue Sunshine, Blue Sunshine
Sometimes the bad trips come on slowly, man. In this 1976 horror movie, future softcore pornographer Zalman King plays a man who watches one of his friends go crazy after a partygoer rips off his toupee. Why? Turns out he took a strain of LSD called "Blue Sunshine," a drug that causes its users to go bald and bonkers 10 years after ingestion. What's more, a man now running for Congress distributed back in the day, and wants to keep that secret safely in his past. There's a pretty sharp satirical point in there somewhere about the aging '60s generation and their difficult relationship with the drugs they consumed with abandon as kids, but writer-director Jeff Lieberman mostly focuses on King's attempts to fight a political conspiracy and clean-pated crazyoids. Occasionally in discos.
Jenkem, urban legend
In the mid-1990s, a few sensational news stories reported that street urchins in Lusaka, Zambia, were congregating around sewage ponds in order to gather fecal matter for fermentation, so they could huff the reportedly intoxicating gases. By late 2007, jenkem (as the disgusting mixture was called) was the new reefer madness in American high schools. The Collier County, Florida police put out a stern official bulletin about its dangers, and at least one newspaper in Alabama picked up on the reports and got "confirmation" from their local law-enforcement that local kids were getting high on poop juice. But upon closer examination, no one had actually witnessed anything other than students talking big on the playground and passing rumors; the official descriptions of jenkem's effects in the Collier County bulletin had been drawn from a prank Internet posting. If jenkem proves one thing, it's that relatively well-off American wastoids can find more pleasant ways to get their kicks than breathing in compost. If it proves two things, it's that our vigilant sheriffs are ready to believe the worst. "We've heard that this was something students were doing, and it sounds crazy, but don't think they're not doing it here," said Alabama narcotics investigator Neal Bradley. With such ironclad proof, expect the D.A.R.E. curriculum to include jenkem warnings next semester.
SPANK, Grand Theft Auto III
Of the many scourges plaguing Liberty City, the fictional setting for the immensely popular 2001 video game Grand Theft Auto III, SPANK could be the worst. The drug has seemingly permeated the city's residents, and it becomes a key plot point of Grand Theft Auto—from beating up a pusher who's getting prostitutes hooked on it to taking on the Colombian cartel that controls the stuff. In spite of all that, players learn little about SPANK over the course of the game. It's apparently sold in packets, and its effects—mania, paranoia, etc.—seem similar to PCP and meth. On one of the in-game radio stations, a SPANK enthusiast dials a call-in show to say that SPANK isn't bad for you—and that "they" are controlling us through toothpaste.
Gingold, DC Comics' The Elongated Man
Most drugs in superhero comics are addictive and destructive. (Even the Golden Age hero Hourman eventually got hooked on his own power pill, Miraclo.) Leave it to the basically benign super-sleuth The Elongated Man to get his stretching abilities from a mild nutritional supplement, enhanced by chemistry. Having discovered that carnival contortionists all drink a soda flavored with the hard-to-find Gingo fruit, free-spirited intellectual Ralph Dibny concocts his own extra-intense version of the drink, which interacts with his latent metahuman genes and gives him the power to, well, elongate. Alongside his jet-setting wife Sue, Dibny travels the world, swilling Gingold soda and solving crimes, usually by stretching his ear really far to overhear the crooks' plans. Then his wife gets raped and murdered—but that isn't the Gingold's fault.
source: imdb
Fictional Drugs in Movie
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